When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended to get into something, but I am a lazy guy at heart.
I doodled around and eventually realised that I had everything but wasn't going anywhere with it.
In fact I was not going anywhere and in fact was thinking of what I would do without thinking about all the work this would entail.
This year I have decided to be realistic.
Will I be bothered programming like the serious devs out there.
Probably not, I doubt I will ever write stuff, maybe not.
This audio game maker thing is not new in the sence that game generators have existed outside and indeed within games that sighted use.
So its not new.
myself I have trouble remembering code bits.
My goal is to stick with game generators like audio game maker and maybe adrift.
When and if I decide to be ready for something then hmm I will decide when that will be.
This generator will mean people and more people can write games.
its probably not going to be as good as writing your own stuff in c but who knows.
Post by AudioGames.net
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
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